Procedural Rust Material
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Lars Knittler
I created this Rust Material using a Noise Texture with high detail and Color Ramps plugged into a Principled BSDF Shader. The Color Ramps and Parameters of the Noise Texture and Bump Node make this Material highly customizable. The Rust Material is already marked as an Asset for quick use with your own Asset Library.
You'll get this blend file containing the Procedural Rust Material and a simple Scene. Additionally, you can download a render of this Material.
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